Misaki Kawana
From EFZWiki
Contents |
Introduction
Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.
Misaki is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, Misaki and Kouhei spend some time together, but there is an eternity, after all...
Stage: Sunset Rooftop (夕焼けの屋上)
BGM: A fine young lady at first sight (見た目はお嬢様)
Character-Specific Notes
- Misaki is able to air jump once, and air dash/backstep once.
Normal Moves
The notation for the movelists can be found under Move List Notation.
| Move | Hits | Damage | Guard | Move Cancel | Jump Cancel | IC Cancel |
|---|---|---|---|---|---|---|
| 5A | 1 | 210 | Ground | Yes | Yes | Yes |
| 2A | 1 | 230 | Low | Yes | Yes | Yes |
| j.A | 1 | 240 | High/Air | Yes | Yes | Yes |
| 66A | 1 | 250 | Ground | Yes | No | Yes |
| 662A | 1 | 300 | Low | Yes | No | Yes |
| 5B(c) | 1 | 420 | Ground | Yes | Yes | Yes |
| 5B(f) | 1 | 500 | Ground | Yes | No | Yes |
| 2B | 1 | 400 | Low | Yes | Yes | Yes |
| j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
| 66B | 1 | 550 | Ground | Yes | No | Yes |
| 662B | 1 | 450 | Low | Yes | No | Yes |
| 5C | 1 | 670 | Any | Yes | No | Yes |
| 2C | 1 | 700 | Low | Yes | No | Yes |
| j.C | 1 | 650 | High/Air | Yes | Yes | Yes |
| 66C | 1 | 750 | Ground | Yes | No | Yes |
| 662C | 1 | 600 | Any | Yes | No | Yes |
| Throw | 2 | 1250 | Throw | No | No | No |
| j.Throw | 1 | 1300 | Air Throw | No | No | No |
Weak Attacks
5A
- [description]
- [usefulness]
2A
- [description]
- [usefulness]
j.A
- [description]
- [usefulness]
66A
- [description]
- One of Misaki's great normals. Misaki has a frame advantage on block.
662A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- This move trips the opponent if it hits.
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- This move trips the opponent if it hits.
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- This move causes wallbounce if it hits.
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation.
| Move | Hits | Damage | Guard | IC Cancel |
|---|---|---|---|---|
| Half Gush | ||||
| 236A | 1 | 650 | Any | Yes (FIC) |
| 236B | 1 | 650 | Any | Yes (FIC) |
| 236C | 1 | 600 | Any | Yes (FIC) |
| Hyper Accel | ||||
| 623A | 1 | 850 | Air Throw | Yes |
| 623B | 1 | 650 | Air Throw | Yes |
| 623C | 5 | ≈1320 | Air Throw | Yes |
| Assault Gush [+Aerial] | ||||
| 214A | 1 | 600 | Any | Yes |
| j.214A | 1 | 650 | High/Air | Yes |
| 214B | 1 | 600 | Any | Yes |
| 214C | 1 | 200 | Any | Yes |
| 1 | 1200 | Any | Yes | |
| Reverse Air Raid | ||||
| 22A/B | 1 | 650 | Counterhit | No |
| High-Speed Lunch [SP Level 1-3] | ||||
| 236236A | 15 | ≈2270 | Any | No |
| 236236B | 21 | ≈3050 | Any | No |
| 236236C | 30 | ≈4080 | Any | No |
| Down Burst [SP Level 1-3] | ||||
| j.236236A | ≈12 | ≈2150 | Any | No |
| j.236236B | ≈20 | ≈2740 | Any | No |
| j.236236C | ≈36 | ≈3580 | Any | No |
| Turbulence [SP Level 1-3] | ||||
| 6321463214A | 6 | 2400 | Unblockable | No |
| 6321463214B | 28 | 3000 | Unblockable | No |
| 6321463214C | 3 | 4200 | Unblockable | Yes |
| High-End Crash [1/3 HP, SP Level 3] | ||||
| 222S | 2 | 5500 | Counterhit | Yes |
Specials
Half Gush (ハーフガッシュ)
- [description]
- [usefulness]
Hyper Accel (ハイパーアクセル)
- [description]
- [usefulness]
Assault Gush (アサルトガッシュ)
- [description]
- [usefulness]
Reverse Air Raid (リバースエアレイド)
- [description]
- [usefulness]
Eterny Specials
High-Speed Lunch (ハイスピードランチ)
- [description]
- [usefulness]
Down Burst (ダウンバースト)
- A version:
- Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
- A really good super. It can easily be used in combos and in mixups.
- B version:
- Same as A version, but lasts longer.
- [usefulness]
- C version:
- Same as B version, but lasts even longer.
- [usefulness]
Turbulence (ターヴィランス)
- A version:
- Misaki draws the opponent in with a vacuum of air. When close enough, she grabs them and slams their head into the ground a few times. She then finishes by jumping ontop of them with a pose.
- [usefulness]
- B version:
- Same as A, but instead of jumping on the opponent at the end, she leaps into the air over them and blasts a burst of wind down onto them.
- [Usefulness]
- C version:
- Like previous versions, she draws the opponent with a vacuum, grabbing them when close. She then unleashes a twister of wind from her body before blasting her opponent to the sky with wind.
- [Usefulness]
Final Memory
High-End Crash (ハイエンドクラッシュ)
- Misaki gets into her countering stance for about a second. If hit while in stance, she hits her opponent with a burst of wind before finishing up with a larger blast of wind, sending the opponent flying.
- Very useful against aggressive fighters. Best used when an opponent is dashing toward you, most likely to attack.
Strategy, Tactics, and Combos
Combos
Misaki's BnB combo: (close) 2ABBC [IC] 66A 5B (into air loop).
Misaki's midscreen air loop: j.B [airdash] j.AB (repeat).
Misaki's corner air loop: j.B [airdash] j.BC [land] 5BC (repeat).
No IC
2A 2B(B) 2C 623A
Red IC
2A 2B 2C 22C 66A 5B into...
Midscreen: j.B airdash j.AB 5B j.ABC j.ABC airdash (tech punish)
Corner: j.B airdash j.BC 5BC j.ABC j.ABC airdash (tech punish)
Blue IC
2A 2B 2C 22C 66A 5B into...
Midscreen: [j.B airdash j.AB 5B]xN
Corner: [j.B airdash j.BC 5BC]xN
With yourself cornered: 623B -> Corner version
If you end the combo in a corner, you may be able to use the j.ABC j.ABC airdash (tech punish) ender.
Mixing with j.B
Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash.
Win Quotes
| Japanese | English |
|---|---|
|
良い風だね… |
[TRANSLATION NEEDED] |
|
この風がずっと吹いて |
[TRANSLATION NEEDED] |
|
う~… |
[TRANSLATION NEEDED] |
|
勝利の後のカツカレー |
[TRANSLATION NEEDED] |
|
目が見え無いって事 |
[TRANSLATION NEEDED] |
|
何だか良く |
[TRANSLATION NEEDED] |
|
悲しい風… |
[TRANSLATION NEEDED] |
|
(To Mio) |
(To Mio) |
|
(To UNKNOWN) |
(To UNKNOWN) |
Colors
In-game References
External References
- Misaki's 2C is based on M. Bison's crouching roundhouse, from the Street Fighter series.
- Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
- Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
- Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
- Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from The King of Fighters series.
- Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from The King of Fighters series.
ONE References
- Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ONE.
- Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
- The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.
Links
For much more detailed information on combos, see this site. (Warning: Japanese)


